A fatality is a deadly and violent move that any character can pull off by pressing a certain combination of buttons that are performed while the opponent is dizzy, after his/her health meter is empty. Fatalities are easily one of the most recognizable features of the Mortal Kombat franchise. Over the years, other finishing moves have been created with the success of fatalities, including friendships, babalities, animalities, brutalities and hara-kiris. Fatalities have been around since the original Mortal Kombat and have been featured in every game so far. Starting from Mortal Kombat 2, each character had at least two fatalities and with the exception of Mortal Kombat: Deadly Alliance, every character had at least two fatalities on every game following Mortal Kombat 2. After the toned fatalities from Mortal Kombat vs. DC Universe, fatalities are once again as violent as ever in Mortal Kombat (2011 game).
 Stage Fatalities
These are fatalities that involve the environment of the stage. Like normal fatalites, these debuted on the original Mortal Kombat, but could only be used in one stage at the time. These were featured in every game in the main series, with the exception of Mortal Kombat: Deadly Alliance and Mortal Kombat vs. DC Universe. After it's absence in Mortal Kombat: Deadly Alliance, they returned in Mortal Kombat: Deception as "Death Traps" and could be performed at any time during the fight (as long as the opponent is near the death trap), rather than having to wait until you defeat your opponent, like before. These kind of stage fatalities were also featured in Mortal Kombat: Armageddon. Death traps are discarded in Mortal Kombat (2011 game) and instead, the old stage fatalities are brought back. They also reappear in Mortal Kombat X.
These were featured in Mortal Kombat: Armageddon and they replaced the normal fatalities. Each character no longer had their own unique fatality, but instead, each character could pull off a string of deadly moves. Every character could pull off the same exact string of deadly moves, except for some boss characters, who's were slightly different. These type of fatalities were discarded after Mortal Kombat: Armageddon and every character would have their own unique fatality once again.
These were featured in the spin-off game, Mortal Kombat: Shaolin Monks and as the name suggests, is a fatality that kills multiple opponents, rather than just one.
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